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* Jefferies LLC / Jefferies Research Services, LLC Andrew Uerkwitz * Equity Analyst +1 (212) 778-8098 auerkwitz@jefferies.com Ryan Conlin * Equity Associate (212) 336-6665 rconlin@jefferies.com Ed Alter * Equity Associate (212) 778-8702 ealter@jefferies.com Brent Thill * Equity A
* Jefferies LLC / Jefferies Research Services, LLC Andrew Uerkwitz *
auerkwitz@jefferies.com
rconlin@jefferies.com
ealter@jefferies.com
bthill@jefferies.com
Stephanie Wissink *
swissink@jefferies.com
^Prior trading day closing price unless
otherwise noted.Interactive Entertainment
"Going Outside is Highly Overrated": Metaverse Primer
Welcome to the Metaverse. We take a look at what it is - why it's not here - how it
will eventually be everywhere - and who is best positioned to benefit. We believe the
accumulation of technology in the video game industry will eventually lead to a fuller,
more robust internet that we call the Metaverse. The profound impact will be felt well
beyond any single industry. Its final form is decades away, but in the meantime, expect
many near term disruptions.
Our definition: the Metaverse is the convergence of physical and digital in a way that
is persistent, real-time rendered and infinite in its ability to offer shared experiences
allowing for total sense of presence to the point where it embodies us. Your virtual
identity will become interchangeable with your physical and true economies will form
around this immersion into virtual/augmented realities.
The Five Elements to Build: We see 5 key elements of technology that will accumulate
over time to get us to our utopian definition of metaverse: technical infrastructure;
platforms; interoperability; virtual pick and shovels; and user behavior. This ranges
from the hardware side: faster network/chip speeds and better consumer hardware; to
new software services like payments and virtual asset management; to standards on
software interoperability and user behavioral codes. And everything in between. Each are
in varying states of advancement and each open up new near opportunities and markets
Why it starts with video games: The very idea of being able to build whatever you can
imagine and then to experience these fantastic worlds alone or with others has been at
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